Can a videogame tell us something about what it means to be human? Or even further, what is human as such? Yoko Taro's NieR: Automata tries to answer these questions with the astonishing characteristic of the videogames: the immersion. Thanks to a coherent coincidence between playing subjectivity and virtuality given by the joypad, videogames can deeply investigate the subject about moral, ethical and existential questions. My aim in the paper is to explain what is about of the human in Taro's work thanks to Heideggerian's view on technology.

Androide a chi? NieR: Automata di Yoko Taro / Santamato, Simone. - In: FATA MORGANA WEB. - ISSN 2532-487X. - (2023).

Androide a chi? NieR: Automata di Yoko Taro

Simone Santamato
2023-01-01

Abstract

Can a videogame tell us something about what it means to be human? Or even further, what is human as such? Yoko Taro's NieR: Automata tries to answer these questions with the astonishing characteristic of the videogames: the immersion. Thanks to a coherent coincidence between playing subjectivity and virtuality given by the joypad, videogames can deeply investigate the subject about moral, ethical and existential questions. My aim in the paper is to explain what is about of the human in Taro's work thanks to Heideggerian's view on technology.
2023
Game Studies, Videogames, Nier, Yoko Taro, Heidegger
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11768/191496
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